Interactive Art Director/Sound Designer

Brian Trinca began his venture over 12 years ago designing billboards that don’t suck. Since then, he has evolved his practice from traditional graphic/print design, into the vast and ever-changing world of interactive, multimedia and motion design, having worked with clients such as Motorola, GE, Welch Allyn and Georgia-Pacific (to name a few).

Also a musician, audio production and sound design rounds yet another aspect of his skill set, having produced individual tracks as well as scored a number of multimedia projects for Welch-Allyn, Proctor & Gamble and Nestle.

Adhering to a strong philosophy that transcends the boundaries of design and technology, constantly striving to create digital media that doesn’t suck.

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